A downloadable monstrosity

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  UPDATES/ ERRATA: - PLAYTEST V.01

This game is in development and playtest. Currently working on:
-Change datacards / tables / stats pdfs
-finishing factions data
-Edit the Core Rulebook (v.02)
-Separating the  social system for ease of homebrew with other system

WELCOME TO THE FALLEN CITY
Hello!  I like dark elves too much and this game is the gestated result of that hyper fixation.  I've been working on this for about a year and a half. Currently in a play-testing stage.  Thanks for your time and I hope you like my malcontent nightmarish brain offspring <3 <3 <3 happy raiding!!!

OVERVIEW
Elfkin is a 28mm tabletop skirmish scale wargame that uses social mechanics. Set in the distant future, each player controls the actions of an elven squad of their choosing. Players express themselves with this squad both on the battlefield  (Combat Phase) and off. (Social Phase) The Social phase allows each squads members to become intertwined and further primed for conflict, as well as offer time for surgery, chem use, and recreational time.

Basics
Elfkin is miniature agnostic and uses 28mm or 32mm models . Dice used are the D10, D6, and D4.  This game uses inches in measuring distances.  The game uses alternating activation. A standard game table is 36" by 36"


GAME FEATURES
-Social Phase : Each model in your squad may make one social action. This phase further entangles the backstory, current conflict, and character dynamics between the two squads.
- Behavioral :
Stress, chems, and psychic spells can cause models to behave on their own. Models can miss social phase, attack their own squad, or loose a turn mutilating  the dead under the  right influences
- Surgery:
Change squad roles by going under the knife,  or  disfigure and demoralize  your captives!
- War Chems:
Improve your squads performance with a multitude of substances, or dose the enemy squad!
-Horror (captives / war-chaff): Instead of just killing your opponent, why not drag them back to your lair via harpoon for induced surgery ! Use mortal shields to soak enemy fire. Drug, and slaughter your way through lovers, friends, and enemies alike


FACTIONS
Choose from a variety of elven societies, ranging from chaste to depraved . Each with their own specific combat and social traditions.

-The Fallen - Depraved dark elves obsessed with drugs and murder
-Spriggan  - Zealous wood elves on a cosmic crusade
-Lunai - Vampiric aristocrats dwelling in automated luxury
-The Ghost Fleets - Pirates, traders, assassins, and brigands, all.
-Ark Exiles - Traditionalists keeping the old ways alive in the void of space
-Revellers - assassin monks adherents to the cult of the cackling god


ROADMAP
This game is in (slow) development. The below is the long term plans. Thank you for your patience!
- Finish Faction Data

-Finish Playtesting 

-Add art assets to PDF 

Happy love and Murder!!





Download

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Click download now to get access to the following files:

Elfkin Core Rulebook - Playtest v. 0.1.pdf 533 kB
ELFKIN CODEX THE FALLEN v.01-1.pdf 217 kB
Elfkin - Squad Roster v0.1.pdf 35 kB
Fallen DataCard Com[.zip 1,017 kB

Comments

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(1 edit)

Game is insanely hard. Would love to try the social system but the game is just too complex. Maybe consider making a “lite” version of the game so that we, mortals, can play it?

EDIT: A colored layout with icons would also make it easier to grasp.

Thats fair!The games current state is a bit too complex atm.  I definitely plan to separate the social system for use in other games, and to try to make everything more visually clear. Thanks for the feedback!!